Kubo and the Two Strings

Tuesday, September 27, 2016
A couple weeks ago we went to see Kubo and the Two Strings, the latest work from Laika studios. It was our treat for our kiddo's birthdays but really a treat for all of us. Already fans of their work on Coraline and The Box Trolls, we had heard great things about Kubo and the Two Strings but hadn't managed to get out and see it. Being so late in it's theater run, the closest showing was almost a two hour drive, but we made it anyway. After seeing the movie, I would make the drive a thousand more times if it meant being able to see such a beautiful film again and again.

Clustertruck is Chaotic, Addictive and Very Replayable

Thursday, September 22, 2016

TinyBuild Games has always leaned a bit toward the eccentric. Their retinue of games from No Time to Explain to The Final Station spans numerous genres and playstyles. They seem to be able to create compelling gameplay from out of nowhere. Despite how much I have enjoyed some of their more "contemplative" titles, I've always held a special place in my heart for the kind of fast paced, quick-reacting gameplay. When I first saw Clutertruck at PAX last month, I had to give it a go.

PAX West 2016: Objects in Space

Tuesday, September 20, 2016

I grew up with games like Privateer and Tachyon: The Fringe. I've never felt like my game library was quite as complete as when I had some large space game to lose myself it. I had expected to add No Man's Sky to that list, but after the disappointment I suffered at the hands of that game and the lengthy silence from its developers, I've had to move on. I made an appointment at PAX West to meet with some of the developers of Objects in Space, a game I had read about from a Ploygon article back in April. I understood it to be a space sandbox with a really interesting control setup, but when Leigh, part of the team at Flat Earth Games, told me that Objects in Space was like Privateer in many respects, I got really excited.

Overwatch is Taking Over my Game Time

Thursday, September 15, 2016

I was so sure I wouldn't like Overwatch. I was disappointed that it didn't have a campaign mode and that the story they set up was largely just filler and had no impact on how the game is played. Then I picked up a copy, and I'll be damned if I didn't change my tune right quick. I'm no expert, and I've not even reached a rank where I can play competitive matches, but I'm all in for Overwatch at this point. Here's why.

Pathfinder: Ultimate Intrigue

Saturday, September 10, 2016

So, Ultimate Intrigue took a while for me to come to a complete opinion on. 

The Vigilante class introduced in this book is, in my opinion, easily the best non-spellcasting class Paizo has ever created. It breaks up its social options and combat options in such a way that you have a great character able to participate in all areas of the game without having to choose whether you want to be competent in combat or in the myriad other facets of the game like exploration, social encounters, etc. It has deep and well-designed talents that allow you to pick any of a variety of different ways to participate in combat, with or without weapons, and numerous tools for allowing players to influence the story with safe houses, contacts, and more. 

PAX West 2016: Thoughts on Battlefield 1

Thursday, September 8, 2016

We spent most of our time at PAX West playing indie games, but I did sneak away to play a bit of Battlefield 1. I first got hooked on the Battlefield series with Bad Company and stayed on through Battlefield 3, but I lost track of the series after that. On top of the demo that I played at PAX, I also spent some time on my PC with the open beta this week. I have a few thoughts on the mechanics of the game as well as the look and feel of the action.

Riverbond - PAX Rising Demo

Wednesday, September 7, 2016

In our current gaming world couch co-op has started to fade into the background. There is less and less opportunity for raucous games shared with friends in the same room. Riverbond, the third title by Toronto based developer Cocucumber, is a breath of fresh air in this co-op light gaming scene.

PAX West 2016 VR Favorites

Tuesday, September 6, 2016

PAX West 2016 is over! This year's show was full of surprises. Bungie returned to the Expo floor after a long absence, Mainstay AAA studios like EA and 2K skipped the Seattle show entirely, and the indie and VR scenes really took over the show. We were fortunate to see a lot of VR games over the fours days in Seattle. Here are a few of my favorites

PAX West is go!

Friday, September 2, 2016

We are all four of us here at PAX. I write this from the ferry as we make our way to the city. I will be sending updates on Twitter throughout the day and will add a summary of each day to this post. Here we go!