Thursday, September 22, 2016
TinyBuild Games has always leaned a bit toward the eccentric. Their retinue of games from No Time to Explain to The Final Station spans numerous genres and playstyles. They seem to be able to create compelling gameplay from out of nowhere. Despite how much I have enjoyed some of their more "contemplative" titles, I've always held a special place in my heart for the kind of fast paced, quick-reacting gameplay. When I first saw Clutertruck at PAX last month, I had to give it a go.
Tuesday, September 20, 2016
I grew up with games like Privateer and Tachyon: The Fringe. I've never felt like my game library was quite as complete as when I had some large space game to lose myself it. I had expected to add No Man's Sky to that list, but after the disappointment I suffered at the hands of that game and the lengthy silence from its developers, I've had to move on. I made an appointment at PAX West to meet with some of the developers of Objects in Space, a game I had read about from a Ploygon article back in April. I understood it to be a space sandbox with a really interesting control setup, but when Leigh, part of the team at Flat Earth Games, told me that Objects in Space was like Privateer in many respects, I got really excited.
Thursday, September 15, 2016
I was so sure I wouldn't like Overwatch. I was disappointed that it didn't have a campaign mode and that the story they set up was largely just filler and had no impact on how the game is played. Then I picked up a copy, and I'll be damned if I didn't change my tune right quick. I'm no expert, and I've not even reached a rank where I can play competitive matches, but I'm all in for Overwatch at this point. Here's why.
Thursday, September 8, 2016
We spent most of our time at PAX West playing indie games, but I did sneak away to play a bit of Battlefield 1. I first got hooked on the Battlefield series with Bad Company and stayed on through Battlefield 3, but I lost track of the series after that. On top of the demo that I played at PAX, I also spent some time on my PC with the open beta this week. I have a few thoughts on the mechanics of the game as well as the look and feel of the action.
Wednesday, September 7, 2016
Tuesday, September 6, 2016
PAX West 2016 is over! This year's show was full of surprises. Bungie returned to the Expo floor after a long absence, Mainstay AAA studios like EA and 2K skipped the Seattle show entirely, and the indie and VR scenes really took over the show. We were fortunate to see a lot of VR games over the fours days in Seattle. Here are a few of my favorites
Friday, September 2, 2016