Ghost Recon Wildlands: Just Cause With Friends

Thursday, May 18, 2017

Last week, a good friend of mine picked up a copy of the latest in the long running Ghost Recon series, Wildlands. Since the first game in the series hit store shelves in 2001, the franchise has ventured into almost every possible genre, be it a third person action game, a Facebook game, even a free to play mmo (offline since December of last year. If in that time, Ubisoft was trying to find the perfect fit, I think they've finally found it in the enormous open world and emergent gameplay of Wildlands.

The Tides of Numerera are Beautiful and Deep

Tuesday, April 25, 2017

It has been a while since a game surprised me as much as Torment: Tides of Numenera. With as many games as I play these days, I thought I knew the difference between great writing and decent writing. After just a few hours with Tides of Numenera, I have had to completely readjust my spectrum, or at least include a new level within it. The writing in this game is truly exceptional. It takes me back to the days of Baldur's Gate and Planescape; games that came with huge manuals loaded with the lore of the game's world and characters. It has been so long since I have played a game like it that I forgot how much a game's writing can convey without having to explicitly show it.

MST3K Is Back and I Love it

Tuesday, April 18, 2017

The first episode of Mystery Science Theater 3000 that I saw was episode 407, "The Killer Shrews." I was 10 years old and up well past my bed time, looking through the channels on our new satellite dish system when I stumbled across Comedy Central. At first I wasn't sure what I was seeing, and I didn't really get all of the jokes, but I got enough of them to stick around for the rest of the episode. By the end, I had found my new favorite show and I followed it everywhere it went. When the Kickstarter campaign started to revitalize the show once more, I backed it immediately and have been waiting patiently for its return. Now that it's here and I've seen a few episodes (I'm trying not to binge watch it, but its so hard not to) I feel its time for this Mistie to weigh in on the new show.

Crawl 1.0 is Finally Here!!

Tuesday, April 11, 2017

We've reported on a few of the updates that have been released for our favorite early access game Crawl, but today is a particularly special event; Crawl 1.0 is officially here and the game is launching for not just PC, but Xbox One and Playstation 4 consoles. We have been big fans of crawl since its very early days and it is great to see just how far its come since the early access went live in 2014.

Destiny 2 is Announced

Thursday, March 30, 2017

The official trailer for Destiny 2 dropped today. It seems to confirm what most of the active community had suspected for a while. The Cabal have destroyed the tower and the last city (first hinted at through a MEGABlox set description a few months ago), leaving the guardians and other survivors on the run with few supplies. Players will be starting over with all new gear and powers, essentially only keeping the appearance of their character as established in the first game. Perhaps most interesting of all though is the news that Destiny 2 will be released for PC. This presents me with a bit of a conundrum.

Mass Effect Andromeda: Finding the Good Amongst the Rushed

Tuesday, March 28, 2017

We picked up a copy of Mass Effect Andromeda the other day for our PS4. We've heard all the talk about the facial animations and some of the weird movement and I can confirm that these issues do indeed exist and are prevalent enough that they detract from the overall experience. I'm just as disappointed as many of the players out there, but instead of ranting and raving about how ridiculous and unacceptable the situation is, I've been trying to understand how the game came to look like it does now and focusing on the things the game has done well.

Civilization VI, Part 2: Player Clues

Thursday, March 16, 2017

Welcome the second part of my analysis of Civilization VI and its design. Last time we talked about some of the changes Firaxis brought to Civ VI, namely the new districts and the builder units. Today we will be addressing the way that Civ VI clues players into the best places to build districts and improvements and how it allows a player to glean a great deal of information in a short period of time.