Destiny 2: Steve's Review Part 1; the Story

Tuesday, September 19, 2017
I had a real roller coaster journey with Destiny. The initial game let me down, as did the first DLC installment for it, but I found myself more engaged with House of Wolves and The Taken King, then a little let down again a  with Rise of Iron. I ended my time in Destiny on a good note though, having found that I enjoyed it most when i could play with friends. Those friends are now (mostly) my new clan mates in Destiny 2 and while a lot has changed, and I've been having a lot of fun with the new activities, even though there are a few issues I still have with the game.

PAX West 2017: Hands on With Far Cry 5

Thursday, September 7, 2017


I'm a huge fan of the Far Cry series, at least as far back as Far Cry 2. The way the series has approached shooter mechanics in an open (or mostly open) world environment has been a landmark for other shooters still struggling to find their way off their rails. Few other games have, in my opinion, so thoroughly balanced world scale with regular bumps in player engagement. When I saw that Far Cry 5 was playable at PAX this year, I was eager to get a chance to play.

Steve's PAX West 2017 Roundup

Tuesday, September 5, 2017


This year's PAX West brought a ton of really interesting games to the show floor. We played a whole mess of 'em in our four days and came away with a lengthy wishlist of upcoming titles. From board games to Indie games, we covered as much of it as we could. Expect in depth coverage on a number of games, but for now please accept this quick run-down of some of my favorites of the show.

Nintendo Switch: The Good, the Bad, and the Curious

Thursday, August 17, 2017


As opening statement, I feel the need to say, I was not excited about the Switch. I know, weird, but my initial impressions didn't leave me with a lot of hope. The internal hardware is mediocre, the casing and screen are made out of styrofoam (not really, but it is super fragile), and there were less than a handful of games at launch, only one of which was a fully developed modern game and another of which was a gimmicky advertisement platform that should have been sold with the unit, not separately for $50.

Other things bugged me as well; like the fact that Nintendo was arbitrarily gating titles between the Switch and 3DS when there was no real reason to separate many of the games out like that. Most, if not the majority of games currently available on the Switch wouldn't even begin to test the limits of the 3DS, and most 3DS titles are on par with the majority of the titles available on the Switch. A lot of the reviews and information on the Switch led me to believe it was going to be like a lot of the stuff we've seen from Nintendo in recent years- an incremental improvement to their existing hardware repackaged and locked with proprietary software that will arbitrarily gate functionality so they can keep selling you the same thing you've already bought at full price. Now that all that is out of the way....

City of Seven Seraphs and The Nexus

Wednesday, August 9, 2017



First and foremost, I'd like to make sure anyone reading this who's a fan of the Pathfinder RPG is aware of the City of Seven Seraphs Kickstarter that went live this morning. If you were a fan of Planescape, Spelljammer, or even the old Weatherlight MtG novels, there are a lot of goodies in this book for you that open up planar adventures and otherworldly venues for your Pathfinder games.

I'm one of the writers contributing to this project, and my contribution is the new Nexus base class, a planar-themed veilweaving class that can take on the powers and even the physical forms of various outsiders like angels, devils, and genies. Building on the rules and system I originally wrote for Akashic Mysteries, the Nexus is a brand new class featuring tons of new veils that will also support the original akashic classes, the Daevic, Guru, and Vizier. Here's a sneak peek at the art for our iconic Nexus

D&D Beyond Part 1: Character Creation

Tuesday, August 1, 2017

For a while now I've been part of the Beta process for D&D Beyond, the new online tools for Fifth edition Dungeons and Dragons. I used the Fourth Edition tools extensively in the campaign I ran for a while, up until we ported it over the Pathfinder. Since I've moved back to D&D I've been looking for a good set of online tools for building and organizing my campaigns and characters and had limited success. I've cobbled together a few different sites that I use for audio and map making, but have otherwise turned to Google Docs to keep all of my notes straight. Now, with D&D Beyond, I have the beginnings of the tools I've been looking for but they aren't there just yet.

More Wolf Among Us (And Other Great Telltale Chapters)

Wednesday, July 19, 2017


Telltale just dropped some news worth squeeing over, Season 2 of Wolf Among Us will be released in 2018!