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Mothership: Homeworld Remastered Collection

Tuesday, March 3, 2015
The concept art cutscenes were one of my favorite parts of the campaign.


In 1999 I was introduced to the original Homeworld. For almost a year, it was all I played. That game and its sequel were unlike anything else I had played before. More than most, they shaped my love of strategy games. Gearbox's acquisition of the Homeworld IP was announced on my birthday in 2013; I took it as a good omen, but I couldn't help but be a bit apprehensive when I remembered the disaster that Duke Nukem Forever became. Since then, Gearbox has showcased a number of things that bolstered my confidence in their stewardship of the series.

Read up on the New FCC Rules for Net Neutrality

Thursday, February 26, 2015
Today the FCC voted 3-2 to reclassify the internet as a Title II utility. Image Source: abcnews.com


I was planning to post a review of Homeworld Remastered today, but in light of recent events, I've decided to opt for a quick post regarding the new FCC rules governing the internet as a Title II Utility, passed earlier today.

There is a lot of bad info out there. Many people unfamiliar or confused about the facts of the matter are spinning this as a loss. In the interest of providing an unbiased platform, I ask that you  follow the link below and read the release from the FCC itself. That is all.

Coup: Is That A Contessa in Your Pocket?

Tuesday, February 24, 2015
The beautiful box art for Coup. Source: boardgamegeek.com


I delight in devious boardgames. I've played tons of strategic games from Risk to Diplomacy but The Resistance has been my go to for sneaky tabletop play. It and the followup Resistance: Avalon have boiled down the complex rules of games like Diplomacy to their ruthless heart, but it can still be difficult to gather the minimum five players needed for a game. That's where Coup comes in. The sort-of-sequel to The Resistance is all about political dealings, lies and intrigue and can be played with as few as two players.

Revival: An Old-School, Open World, Player Driven, Lovecraftian MMO?

Thursday, February 19, 2015

 Yes, it is a real thing. Revival is an MMO from Illfonic that promises some really enticing things. Set in a feudal-ish world with a heavy dose of  Lovecraft in the mix, Revival boasts a player driven economy and political structure, a completely skill-based combat system and an open story driven by player and community actions. These aren't exactly new ideas, but most of today's MMOs adhere to rigid story structures and highly controlled game economies. As tempting as it is to name Revival as the herald of a return to old school MMO sandbox games, I'd recommend a bit of temperance. This is a game still very early in its development, but already setting off some warning bells.

Confessions of a Horror Novice

Tuesday, February 17, 2015

Meet your inevitable doom.



I'm bad at horror games. I don't like horror games. I generally avoid horror games. There, I said it. I've played a few staples of the genre: Silent Hill 1-3, Resident Evil 1-3, Dead Space, Amnesia, and a few others, but I generally steer clear of the horror genre. It just doesn't appeal to me very much. I appreciate a good scare, but usually find them formulaic and frustrating. But if all of this is true, why am I currently obsessed with a horror game?

Equine Protection From Giant Monsters

Thursday, February 12, 2015


Evolve was released earlier this week. It wasn't long before players and journalists alike were decrying the amount of cosmetic DLC offered in the game's store. Early reports were a bit overzealous in their estimates of the total price of the content, but the actual figure is more than $60. It's a lot of money for someone that wants to have all the things. I felt twangs of rage when I first saw the news but it wasn't long before I was reminded of a similar incident from way back in 2006.

Tales of Ice & Fire - "The Lost Lords"

Tuesday, February 10, 2015

Time again to delve into Telltale's  Game of Thrones Series. Episode 2, "The Lost Lords", dropped on February 3rd and frankly, I have been hesitant to see what my choices have wrought. This game (thus far) has brought out the neurotic in me.