No Man's Sky Part 1: The Hype and the Reveal

Tuesday, August 23, 2016



This is one of the most difficult opinion pieces I've written in a while. No Man's Sky is a game that I was really looking forward to and my first impulse is to defend the fun experiences I've had in the game. At the same time, it would be disingenuous for me to ignore the disappointments I've had during my playthrough. It would be easy for me to focus on those frustrations and disappointment and write a venomous article about the game but as cathartic as it might be to rant and rave for a while, I won't deny the good times I've had. So I'll try to tow the line here, but I may stray a bit. Stick with me though, it gets complicated.

REDUX: Our Enemies Should Be Better Than Us

Tuesday, August 16, 2016


We are waist deep in alien species, toxic atmospheres and strange resources from No Man's Sky at the moment and not really prepared to offer our complete opinion on the game. What had been planned as a provisional review of the colossal exploration game has been hampered by half-realized opinions that we are still struggling to wrest from the clutches of our early expectations. I don't aim for objective reviews, but I am still too attached to the picture I had built in my mind of No Man's Sky. In place of a review, I offer you this piece from a while back about AI and its general failure to challenge the average human. Wouldn't it be interesting if we actually had enemies to deal with in No Man's Sky that weren't so ambivalent to our actions? More on that later.

Like Survival Games? Check Out This Humble Bundle!

Thursday, August 11, 2016


I discovered survival games a few years back when I got into the DayZ Standalone. Something about the unforgiving nature of it Since then, I've devoured the genre, snapping up Don't Starve, The Long Dark, Terraria, and a host of others. The current offering from Humble Bundle seeks to expand everyone's collection of the increasingly popular genre with seven notable games that will reward your tenacity. 

A Reminder to Fans of No Man's Sky: Make Your own Story

Thursday, August 4, 2016

No Man's Sky has been in the news a lot this past week. It started with a few videos released by an individual who reportedly paid over $1000 for a leaked copy on the PS4. The game won't be released until August 9th on the PS4 while PC players like me have to wait until the 12th. This person couldn't take the wait any longer and not long after receiving his ill gotten copy, he began uploading videos of his playthrough. Most fans were content to ignore the videos and updates that he posted. That was, until he said he reached the center of the galaxy.


Batman: A Telltale Game Series, Episode one: Realm of Shadows Review

Tuesday, August 2, 2016

Batman in the hands of Hollywood has always been more about action than anything else. In any of the films or games, Batman has been a warrior, Bringing justice to super criminals through judicious application of fisticuffs. When I read the comics as a kid though, it wasn't this side of the Dark Knight that stood out to me. Instead, I've always remembered Batman as the world's greatest detective. That persona has been sorely lacking in almost every portrayal of the character outside of the comics (and even those have strayed more than a little from time to time). My hope with the Telltale series was to finally see that part of Batman realized.

Monikers is Simply the Best

Thursday, July 28, 2016

While at PAX Prime last year, we had the opportunity to play Monikers with Alex Hague, one of its creators. Crammed into the crowded Indie Megabooth, Alex dealt out a few cards to each of us from which we assembled a deck of our favorites. Each card had a name of a person or a thing on it and our goal was to guess what thing was on the card from a description given by another player. In the second round, we were asked to guess the same cards with only one word clues and the final round forced us to play charades-style, with only gestures and slight sound effects. In fifteen minutes, we laughed uproariously while fumbling to describe or act out the things on the cards. As soon as we were able, we bought our own copy and tonight we played it with my mother and brother.

What is XCom 2 Like With All the DLC?

Tuesday, July 26, 2016

XCom 2 has been out for nearly six months. In that time I've logged over 70 hours in the game and am currently working through Ironman mode. That time has also seen the release of a slew of interesting mods and three pieces of official DLC. That DLC has changed a great deal of the core gameplay and introduced some interesting new mechanics and features. Taken as a whole however, how different does the XCom 2 of today look in comparison to XCom 2 from February?