Thursday, December 1, 2016
Titanfall is a magnificent game with a fascinating history. I'm not referring to the game's backstory, which can be hazy at times, but rather the story of how the franchise came to be. Respawn Entertainment was founded by the former heads of Infinity Ward after they were dismissed by Activision. A great many members of Infinity Ward joined Respawn shortly after the dismissal and Titanfall and Titanfall 2 are the two games the studio has released since its creation. Why is this important to our review of Titanfall 2? Because it gives perspective to the obvious love and passion that went into creating this game. Respawn has delivered a game with incredible fluidity that embraces things that the gaming community has been clamoring for for years. And chances are that you haven't played it yet or possibly even considered it until tonight.
Tuesday, November 29, 2016
If you're anything like me, you've always found the Cleric class to be a little weird. Where other than media that specifically springs from D&D do you see this divine, "godly" character who prays for spells and runs around in a breastplate eviscerating opponents with their deity's preferred weapon? Aren't most of the divine spellcaster type tropes out there of robe and cloister types, or at least your duster and tie types like John Constantine? Even the evil divine types are always portrayed in heavy black robes with deep hoods or something of the like, preferring darksome spells and magically enhanced minions to wearing metal armor and beating people with their own two hands. The cleric we have is kind of a weird design artifact, born from the wargaming roots of D&D and oddly unchanged since its conception.
The priest attempts to address that gap between the more commonly seen trope of the berobed and scholarly divine petitioner and the mechanical need for a spellcaster who can provide magical healing and support while surviving the rigors of an adventuring life, so let's take a look at how it does, hmmm?
Tuesday, November 22, 2016
I've found myself at the head of another Dungeons and Dragons group recently, and we just lost our first character after our third session. It got me thinking about rolling characters and how I might be able to shake things up a bit this time around. I was reminded of this character generator and the interesting quirks it throws out. I'm throwing this out there again for anyone thinking about a new character but isn't sure where to go with it. Check it out.
Tuesday, November 15, 2016
Hey there, folks. I'm substituting our regular post to tell you about some changes coming to Somnabulant Gamer that you may or may not have been aware of. Since this site began in 2008 (yes, we've been shouting into the void for that long) a lot has changed about the way we provide our content as well as the way that people generally consume it. We've grown, though in small increments, each year and I am proud of the voice we have found amongst the din of larger sites.
It has always been our goal to provide you with our own, unedited opinions on the games we like and dislike as well as the challenges we see for this industry. That won't change. However, we will be disabling comments from here on out. Our small community hasn't really used them and they have not proven to be a place that has brought any more depth to what you get from our site.
As you may know, Michael Sayre, one of our writers and a very good friend of mine has been working on a few projects outside of Somnambulant Gamer. His first large book, Akashic Mysteries from Dreamscarred Press, is a loving adaptation of one of Mike's favorite elements from D&D 3.5, the Magic of Incarnum. He has worked very hard on this book and it shows in every page. If you play Pathfinder at all, even if you aren't typically one for third party content, do yourself a favor and pick it up. It is excellent.
Mike has already worked on a number of other supplements and third party content and is fast becoming a well known name in the Pathfinder community. If you are interested in tabletop games at all, you owe it to yourself to become more familiar with this man's work. He is insightful and sharp, and first and foremost has the interests of all players in mind. Akashic Mysteries has managed to take a system that I felt was clunky and overcomplicated and massaged it into a smooth and intuitive ruleset.
In other news, I have been pursuing a game design degree for the past six months. I've been very happy with my progress so far and hope to bring some of the insight I have gained to bear on our future work here at Somnabulant Gamer.
Thank you all for reading through the years. If you're a long time reader or just joining us, please stick around. There are great things ahead.
Thursday, November 10, 2016
Thursday, November 3, 2016
Battlefield 1 is a return to form in some respects. DICE has done away with the claustrophobic spaces of Battlefield 4 and Hardline. Finally we see the return of vast, open maps that are shaped by the conflict that takes place within their confines. No wall or building is ever absolutely safe. At any moment, a shell, tank or explosive could shatter the walls or even bring the building down on top of you. Every window or ledge could harbor a sniper. Finally, we have a Battlefield game that achieves the scope of older entries in the series, but it comes at a price.