|The concept art cutscenes were one of my favorite parts of the campaign.|
In 1999 I was introduced to the original Homeworld. For almost a year, it was all I played. That game and its sequel were unlike anything else I had played before. More than most, they shaped my love of strategy games. Gearbox's acquisition of the Homeworld IP was announced on my birthday in 2013; I took it as a good omen, but I couldn't help but be a bit apprehensive when I remembered the disaster that Duke Nukem Forever became. Since then, Gearbox has showcased a number of things that bolstered my confidence in their stewardship of the series.