Nintendo Switch: The Good, the Bad, and the Curious

Thursday, August 17, 2017

As opening statement, I feel the need to say, I was not excited about the Switch. I know, weird, but my initial impressions didn't leave me with a lot of hope. The internal hardware is mediocre, the casing and screen are made out of styrofoam (not really, but it is super fragile), and there were less than a handful of games at launch, only one of which was a fully developed modern game and another of which was a gimmicky advertisement platform that should have been sold with the unit, not separately for $50.

Other things bugged me as well; like the fact that Nintendo was arbitrarily gating titles between the Switch and 3DS when there was no real reason to separate many of the games out like that. Most, if not the majority of games currently available on the Switch wouldn't even begin to test the limits of the 3DS, and most 3DS titles are on par with the majority of the titles available on the Switch. A lot of the reviews and information on the Switch led me to believe it was going to be like a lot of the stuff we've seen from Nintendo in recent years- an incremental improvement to their existing hardware repackaged and locked with proprietary software that will arbitrarily gate functionality so they can keep selling you the same thing you've already bought at full price. Now that all that is out of the way....

City of Seven Seraphs and The Nexus

Wednesday, August 9, 2017

First and foremost, I'd like to make sure anyone reading this who's a fan of the Pathfinder RPG is aware of the City of Seven Seraphs Kickstarter that went live this morning. If you were a fan of Planescape, Spelljammer, or even the old Weatherlight MtG novels, there are a lot of goodies in this book for you that open up planar adventures and otherworldly venues for your Pathfinder games.

I'm one of the writers contributing to this project, and my contribution is the new Nexus base class, a planar-themed veilweaving class that can take on the powers and even the physical forms of various outsiders like angels, devils, and genies. Building on the rules and system I originally wrote for Akashic Mysteries, the Nexus is a brand new class featuring tons of new veils that will also support the original akashic classes, the Daevic, Guru, and Vizier. Here's a sneak peek at the art for our iconic Nexus

D&D Beyond Part 1: Character Creation

Tuesday, August 1, 2017

For a while now I've been part of the Beta process for D&D Beyond, the new online tools for Fifth edition Dungeons and Dragons. I used the Fourth Edition tools extensively in the campaign I ran for a while, up until we ported it over the Pathfinder. Since I've moved back to D&D I've been looking for a good set of online tools for building and organizing my campaigns and characters and had limited success. I've cobbled together a few different sites that I use for audio and map making, but have otherwise turned to Google Docs to keep all of my notes straight. Now, with D&D Beyond, I have the beginnings of the tools I've been looking for but they aren't there just yet.

More Wolf Among Us (And Other Great Telltale Chapters)

Wednesday, July 19, 2017

Telltale just dropped some news worth squeeing over, Season 2 of Wolf Among Us will be released in 2018!

Destiny 2 Beta- Thoughts So Far

Tuesday, July 18, 2017

Today marked the beginning of the Destiny 2 early access beta playtest for Playstation gamers who pre-ordered the game and I've now done pretty much everything the beta currently has on offer with all the classes and subclasses currently available. Having logged Lord-only-knows how many hours on the first Destiny, I had mixed feelings about the prospect of Destiny 2. The original Destiny was a great first-person shooter but a mediocre MMO, and I wasn't sure how many of its issues would or could be addressed by a sequel.

Zodiac Age: Final Verdict

Thursday, July 13, 2017

You may remember that about a year ago I talked about playing the demo for Final Fantasy XII: The Zodiac Age. You might also remember that my feelings on the game were somewhat mixed and that I wondered why this, of all the Final Fantasy games, had been slated for remastering. Well, the game is here, I've logged enough hours to feel like I can talk about it fairly and intelligently, so now I'm going to try and do that.

Getting Back Into Space with Elite Dangerous

Thursday, July 6, 2017

It's been a while since I really made a commitment to learn the ins and outs of a space flight game. I suppose you could call Kerbal Space Program a space flight sim, so perhaps it hasn't been as long as I thought. The last Sci-Fi space sim I really got into was X: Reunion, a huge and complex game with tons of systems to explore and a huge wealth of options for players to explore and really make the game their own. In looking for a new game in the same idiom, I've found myself waffling between Star Citizen and Elite Dangerous but a recent Steam Summer Sale and reports of a fascinating alien presence in Elite Dangerous finally tipped the scales for me