Civilization VI, Part 2: Player Clues

Thursday, March 16, 2017


Welcome the second part of my analysis of Civilization VI and its design. Last time we talked about some of the changes Firaxis brought to Civ VI, namely the new districts and the builder units. Today we will be addressing the way that Civ VI clues players into the best places to build districts and improvements and how it allows a player to glean a great deal of information in a short period of time.

REDUX: Spartan Ops is Episodic Gaming Done Right

Thursday, March 9, 2017


Recently, some execs from 343 Studios commented that all future Halo games will feature Split-Screen co-op, calling it "a hard lesson." There is another feature that I would love to see return, though it wasn't nearly as popular. The Spartan Ops from Halo 4 were, in my opinion, one of the best additions to the series. This from the guy who lists ODST as his favorite game in the franchise. I doubt Spartan Ops will ever return, but here's a reminder of why I really loved it.

VR is Finally Ours. Here's Why We Chose the Vive.

Tuesday, March 7, 2017


We have talked sporadically about VR here on the site. As the technology has gained ground we have found ourselves increasingly anxious to take part in the games and experiences offered by it. MoreGun and Ssalarn may have found the PlayStation VR suited their need well, Wesley and I have felt for a while now that the Vive offered more what we hoped for from a VR experience. Well, the wait is finally over, and we have acquired Vive, but I'd like to take a moment or two to talk about why we went the way we did.

Civilization VI, Part 1: Districts and Builders

Thursday, February 23, 2017


Civilization is one of those classic series' that most gamers know of at least by reputation. A consistently solid franchise that sits as the crown jewel of the Sid Meier empire (if you'll excuse the pun), the entries in this franchise have regularly met with critical acclaim, and seldom fallen below the threshold of adequacy. Each game in the series has introduced new mechanics, adding more complexity to the game. that is, at least until Civilization V came along and did away with many of the previous titles systems and mechanics in favor of a more streamlined and accessible experience. Some players decried these actions as signs that Firaxis had sold out or been too lazy to make a more complex game. The vast majority of people however, after a few pieces of DLC and a number of iterative patches came to love Civ V and it currently sits as the widely accepted best of the franchise.

Civilization VI picks up the torch right where Civ V left it, continuing many of the themes established by its predecessor. The espionage system defined by Civ V's  later DLC remains intact, as do large swaths of the game's trade system and religious mechanics. What really distinguishes Civ VI isn't the similarities it bears to previous games. In the places that it innovates, Civ VI manages to accomplish a spectacular feat; it has added depth and complexity while preserving accessibility.

Go Get the Humble Freedom Bundle ASAP!

Tuesday, February 14, 2017


From time to time, I'll plug the latest Humble Bundle if there are some really interesting games within it or it supports a particularly good cause. Well right now, the Humble Freedom Bundle has both of those things and I highly encourage you to pick it up as some of the games in the bundle have limited quantities available.

If You Haven't Read the Expanse Series, I Suggest You Start Now

Thursday, February 9, 2017


Sci-Fi on the scale of the Expanse is a difficult thing to come by. The novel series is currently on its 6th principle novel with the 7th due out later this year. The Syfy channel series based on the novels has just started its second season and is an excellent adaptation. But, as is often the case, the books are really where its at. The Expanse takes hard sci-fi to new places and creates a truly immersive, frightening and exciting view of our possible future. If you haven't read it yet, start soon.

Some Thoughts on the Current State of Battleborn

Tuesday, February 7, 2017
Image courtesy of Gearbox

It has been a very long time since I played Battleborn. My last few sessions with the game a few months ago were undeniably bad experiences, but I booted it up again recently to see how much things have changed. I played a couple of the new missions (Attikus and the Thrall Rebellion and Toby's Friendship Raid) and a few rounds of multiplayer and while there certainly have been some additions, I wouldn't say that the overall makeup of the game has changed and I don't think I'll be going back again any time soon.