Showing posts with label Sean Reynolds. Show all posts
Showing posts with label Sean Reynolds. Show all posts

PAX 2016: Of Fallen Gods and Game Designers

Wednesday, September 7, 2016


  There are certain things I look forward to each year when PAX rolls around. The presence of friends from out of town, getting to see and demo new games, but more than anything else, I look forward to getting to chat with the people who make the games I love to play.
 
I had one such experience when I swung by the Monte Cook Games booth at PAX Prime this year to discover that one of my favorite game designers and long time industry veteran Sean K. Reynolds was manning the booth. I'd like to say I did a pretty good job of suppressing the fanboy in me and had serious, intelligent conversations about the various projects Sean and Monte Cook Games were working on, but if I'm being totally honest I was there for like 4 hours and at least some portion of that probably had to involve me sitting there staring in awe while Sean helped an actual customer. It's true what they say, you should never meet your heroes, though in this instance that phrase doesn't imply a failure on Sean's fault, but more mine for being a little too impressed and a little too burned out from the day and a half of PAX activities I already had under my belt.
Anyways...