Women's Soccer in FIFA 16: It's About Time

Tuesday, June 30, 2015


My family has been following the Women's World Cup very closely. We're all huge fans of the US national team and have whooped and shouted ourselves hoarse watching their recent games. Seeing the size of the crowds at these games, it's no wonder that EA Sports has finally announced that women's teams will be included in FIFA 16, due out in September. 

Tales From The Borderlands: Catch a Ride

Thursday, June 25, 2015


I am so thankful for Telltale Game's Tales From the Borderlands series. With the dark tones of The Walking Dead Season 2, Wolf Among Us and Game of Thrones, I was in desperate need of something lighter. The three episodes available now are some of the wittiest material Telltale has written in recent years. Main characters Rhys and Fiona show more depth with each episode.

Spoilers are nearly unavoidable at this point. We've been struggling with how we write our Telltale articles for a while now. I've done my best to conceal major plot points, but there are some details covered in this article you may want to avoid if you want a pristine experience.

Weighing in on Fallout 4

Tuesday, June 23, 2015


I didn't mention Fallout 4 in my wrap-up of E3 because I wanted to save it for its own piece. Bethesda let loose a ton of info and a significant amount of gameplay. It's a lot to sift through. I think Bethesda did the right thing by waiting until they had something substantial to show. By the end of E3, Fallout 4 had more meat on its bones than any other two games combined. It was nice, for once, to have something more than a teaser or a brief demo to go by. Thanks, Bethesda.

The E3 Games You Should Have Seen (But Likely Didn't)

Thursday, June 18, 2015


E3 wraps up today and there has been no shortage of info on the games featured at the show. Every year though, it's the AAA titles that take center stage while many interesting indie games that work very hard to get to E3 end up taking second billing. We weren't at E3 ourselves, but we've been scouring our contacts and the live coverage from E3 to find some of these hidden gems.

E3 2015 Sentiments

Tuesday, June 16, 2015

E3 has rubbed me the wrong way for a while. I don't know if my perception of the event has changed over the years or if E3 itself has warped into the hype-fest it is today. It is now a place where Microsoft, Sony and, -to a lesser extent these days- Nintendo square off to "win" the expo. What I remember as a showcase of the latest and greatest games seems now to no more than a large corporate pissing match. If recent years have been any indication, the previews we see there should be taken with more than a grain of salt.

3ppT: 5/21 Recap

Thursday, June 11, 2015


This week we tackled the adventure "Dance Macabre" from Four Dollar Dungeons. Our party roster for the adventure was:

Mirrabillis, a halfling nightblade. The nightblade class is the featured in Ascension Games' "Path of Shadows", and is a roguish class that utilizes shadowy magic.

Makao, a half-orc lunar guardian druid. The lunar guardian archetype is also featured in "Path of Shadows".

Theravald, a human daevic. The daevic is the newest pending release in Dreamscarred Press' "Akashic Mysteries" series.

And that was it. Convention season is in full swing, so attendance is riding a bit low right now.

XCOM 2 May Resemble XCOM: Apocalypse

Tuesday, June 9, 2015


2k's remake of the classic XCOM series was as close to perfect as I could have hoped for. It took a brutally difficult tactical game (one of the first of its kind) and made a game accessible to a new audience without betraying the original game. Last week, 2k revealed the sequel to the wonderfully successful revival of my most beloved series. There is a lot to take in from the brief trailer, and unfortunately, much of it is still speculation. However, the latest trailer bears striking resemblance to one of the former titles in the series. If I'm right, XCOM 2 could carry a number of elements from 1997's XCOM: Apocalypse.


Broken Age Act II: Harder Than Average Adventure

Thursday, June 4, 2015


I grew up with adventure games. I was first introduced to the wondrous genre through a copy of Space Quest I found in my fifth grade classroom and it wasn't long before I was saving my allowance for games like Maniac Mansion, Day of the Tentacle, Monkey Island and (my personal favorite) Full Throttle. Tim Schafer's Broken Age is a call back to the golden days of LucasArts and SCUMM. Act II continues the enchanting story of Shay and Vella as they journey into unfamiliar territory and fight to understand their place in the world they think they know.

I'm going to say this before we get too deep. I cannot discuss this game without some spoilers (especially for Act I). If you plan on playing Broken Age soon, you probably don't need any more confirmation from me. If you're on the fence about it at all, know this; Broken Age is every bit a classic. From the colorful and imaginative art style to the the superb voice cast and story. If you're a long time fan like me or a newcomer to point and click adventure games you'll find plenty to enjoy. That said, reading further could dampen your experience. Spoilers lie ahead; you have been warned.