I'd heard a few things about MechWarrior Online and its incredible range and depth in customization, but it's been at least ten years since I last fired a railgun and I was afraid the learning curve might sour the experience for me a bit. I decided to wade in rather than dive and give Hawken a try. I'm glad I did.
I Needed a Mech, And Hawken was There
Thursday, March 27, 2014
The Role of The Dungeon Master
Tuesday, March 25, 2014
Free To Play
Thursday, March 20, 2014
Cornering the Intergalactic Soup Market; Nom Nom Galaxy Preview
Tuesday, March 18, 2014
Nom Nom Galaxy is all about soup. You are a lowly worker for Soup Co. an intergalactic soup corporation. Dumped on an alien world, your task is to create a vast soup factory, mine the planet for more resources and eventually corner the intergalactic soup market. Beneath the silly (but brilliant) concept is a much deeper game about exploration, construction and time management.
Originally title PixelJunk, Inc, NNG is the latest in the PixelJunk series from Q-Games. It's simplistic style and basic systems are really enjoyable. The open world environment gives players numerous avenues to search for new ingredients with the tools to get them almost anywhere, right from the start. It's mechanics intuitive and familiar, but still original.
Labels:
early access,
Nom Nom Galaxy,
PC,
PixelJunk,
Preview,
Steam
We Need More Lemon Pledge
Thursday, March 13, 2014
I've played a few games recently that have led me to a conclusion that Monsters in any game dislike the smell of Lemon Pledge. What began this revelation was the completion of my Silent Hill game collection; I had a good condition copy of Silent Hill, and a mint copy of Silent Hill: Origins. While I could not finish SH Origins (the game play was just plain discouraging, a waste of money even for a die hard fan), I did make an observation between the two games. In origins, if you go into the hospital, it is dingy and disgusting, yet abandoned, maybe a critter here or there. Standard.
Walking Dead Season 2, Episode 2: Try to Make the Best of a Bad Situation
Tuesday, March 11, 2014
Cheats With a Price Tag, Part 2; The Larger Question
Thursday, March 6, 2014
Thinking over the issue a little more, I realized something. This kind of offer is nearly identical in design to the "time saving" micro transactions in mobile games like the loathsome Dungeon Keeper. It is a small structured payment aimed at reducing the amount of time a player must spend in game to complete a given task. The way by which it's executed in a AAA title like Assassin's Creed IV is different enough to disguise it at first glance. The multiplayer shortcut packs for ACIV and Battlefield are no different upon examination.
Cheats With a Pricetag
Tuesday, March 4, 2014
Up, up, down, down, left, right, left, right, B, A, select, start. Familiar, yes? The classic Contra code has been repeated throughout countless video games. There was a time when a few simple keystrokes could bankroll your Sims for eternity, render your armies invincible, or scout the medieval walls of your opponent's base with a Shelby Cobra.
Cheat codes are a rare sight these days. Console commands still pop up from time to time in PC games, but by and large, traditional cheats are a thing of the past. The current generation of consoles and the advent of "achievements" is largely credited with their demise, and it's a fair assessment. For many younger gamers, cheat codes are a relic of another time, something their parents ask about while puzzling over a modern controller. The truth is, cheat codes aren't gone, they just don't look as they used to.
Labels:
Assassin's Creed,
Battlefield,
Cheats,
dlc,
opinion,
premium
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