As an anniversary present to one another, Wesley and I bought a Raspberry Pi 2. We werent' sure what we wanted to do with it at first, not surprising given the ridiculous versatility of the little board. People have used the Pi 2 to control their stereos, made smart beer fridges out of it, even made functioning phones from them. While all of those projects sound awesome, they were also a touch daunting. What did we settle on instead? What else, but a retro gaming machine.
Showing posts with label project. Show all posts
Showing posts with label project. Show all posts
We (Mostly) Built a Tiny Retro Gaming Console!
Thursday, February 4, 2016
As an anniversary present to one another, Wesley and I bought a Raspberry Pi 2. We werent' sure what we wanted to do with it at first, not surprising given the ridiculous versatility of the little board. People have used the Pi 2 to control their stereos, made smart beer fridges out of it, even made functioning phones from them. While all of those projects sound awesome, they were also a touch daunting. What did we settle on instead? What else, but a retro gaming machine.
Labels:
home built,
N64,
project,
Raspberry Pi 2,
Retro
KickShot
Tuesday, May 7, 2013
No doubt about it, I've been a very busy person so far this year. A very large portion of energy has been put into my senior design project, which I am very excited to post about here! Releasing very, very soon is a very interesting board game called KickShot (link to original website). Why is it interesting? For a board game, it has a very unique theme for a board game, soccer. It seems like the tabletop gaming world has been more and more interested in sports based games, but normally the rules are very complex and are only played by those with both the interest and wallet size with which to successfully play them. It also requires painting miniatures, which I'm not very good at. The beauty of KickShot is that it is for everyone and geared towards people who both enjoy the sport and know the rules, and to educate those who do not know the rules of the game by using memorable characters which aid with the visual cues during a real game of soccer.
We here at Somnambulant Gamer are very excited to play the final iteration of KickShot on its release, but in the meantime, I have had the opportunity to play one of the prototypical iterations of the game. The rules have since been simplified, but they contain the same merit. The group with which I played it and I had a wonderful time figuring out the nuances and how to further streamline the game, and indeed it was streamlined when we received the first set of finalized rules! The game is now very smooth to play and maintains its educational merits for those who are learning the rules!
Our client for the project and creator of KickShot, Aziz Makhani, has been an absolute joy to work with and has a great enthusiasm for the game, he was also willing to humor me for a short interview regarding KickShot:
What got you into soccer initially?
The correct way to perform a Throw-In as performed by Lei Ting
So, I should probably note that the project mentioned earlier was not assisting in the creation of the board game itself, but my teammate and my goal was very similar. The goal of the project was to mobilize KickShot via the iOS platform. Working on games is very much different from reviewing them! Creating applications for iOS is also ridiculously tedious. The programming itself isn't particularly tedious, it's simply getting Apple development software to cooperate on non-Apple devices (i.e. we bricked my machine for any future use of VMware until reformat). And this is much more a gripe on Apple's developer accessibility than anything regarding the mobilization of KickShot.
Our second, and most interesting, challenge was deciding how we should display a game board and cards in a play space that is approximately .1x the size of the full game without the feel of the gameplay suffering. Overall, I very much enjoy the design we chose, but unfortunately we will not be the ones to complete the project. Overall it has been a very challenging and rewarding experience to begin work on a project that has such beneficial applications!
Labels:
board game,
iOS,
KickShot,
project,
soccer
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