You probably recognize Ty Taylor as the creator of The Bridge, last year's mind-bending Escher-esque puzzle game. Lately he's been running from convention to convention promoting his team's latest creation, Tumblestone, a fast-paced block smashing game with a more casual bent. Fresh from SXSW, Ty took some time to chat with us about Tumblestone and the indie game scene. Here's what he had to say.
Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts
Ty Taylor on Tumblestone
Tuesday, April 8, 2014
You probably recognize Ty Taylor as the creator of The Bridge, last year's mind-bending Escher-esque puzzle game. Lately he's been running from convention to convention promoting his team's latest creation, Tumblestone, a fast-paced block smashing game with a more casual bent. Fresh from SXSW, Ty took some time to chat with us about Tumblestone and the indie game scene. Here's what he had to say.
Labels:
indie games,
interview,
Tumblestone,
Ty Taylor
Video Games Live: Leveling Up With Tommy Tallarico
Thursday, September 5, 2013
Tommy Tallarico is no novice in the video game industry. He has been a composer of video game music for over 23 years, and has worked on over 300 video games (a Guinness World Record). His prolific catalogue of works includes titles like Earthworm Jim, Disney’s Aladdin, Tony Hawk Pro Skater, and franchises like Madden, Mortal Combat, Metroid Prime, and many more (thus the Guinness Record).
11 years ago, Tallarico (and Jack Wall) began a labor of love called Video Games Live, a tremendous symphonic and visual spectacle with a focus on audience interactivity. The whole point of this undertaking for Mr. Tallarico was to “prove to the world how culturally significant video games have become.”
Labels:
Games,
interview,
kickstarter,
Music,
PAX Prime,
Tallarico,
Tommy,
Video games Live
Our Pale Bule Dot; Talking KSP With Squad
Tuesday, August 20, 2013
Kerbal Space Program has occupied a lot of my time lately. To date, I have put more than 70 vehicles in the air, more than 40 of those have crashed, 15 have exploded on the pad and at least three have been lost to the bowels of space. That dozen of successful missions have taken me from Kerbin orbit, to the Mün and Minmus, into solar orbit, and into orbit around Duna.
I recently had an opportunity to talk to Bob Holtzman, head of PR for Squad, the company behind Kerbal Space Program. We discussed the history of the game, the latest update, KSP's incredible community and the adventures our intrepid Kerbals are bound for.
An Interview with Anthony Montgomery, Creator of Miles Away
Thursday, July 11, 2013
Many of you may have seen our review of Miles Away, the new graphic created by Anthony Montgomery. Anthony was kind enough to take some time away from his busy tour and talk to us about where Miles Away came from and where it's headed. We were very impressed with the graphic novel, and after our conversation with Anthony, we're all the more curious about where the series will take us next. Here's what Mr. Montgomery had to say.
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