Never Alone is a very interesting game. It features beautiful and haunting art, clever puzzles and sumptuous visuals. More impressive and certainly more important is the story it tells. Never Alone is based on the Inupiaq tribe traditional story Kunuuksaayuka. The developers at Upper One Games have made it their goal to create games that "the voices and richness of world cultures to create complex and fascinating game worlds."
Wednesday, October 29, 2014
Tuesday, October 28, 2014
It is time again for the Pumpkin Preview. The first of four pumpkins in our indie game lineup this year has become a permanent fixture in our local multiplayer circuit. Crawl is a competitive game for up to four players. The unpredictable dungeons and constant power struggles are enough to keep us playing into the wee hours of the morning.
Thursday, October 23, 2014
This won't be the first article I write about Destiny. It's difficult to say where I fall on the love or hate scale with Destiny and as I feel that out more and the game evolves (hopefully) I'll have more to say. There are things that I really love about the game and that keep me coming back but there are other aspects that I'm really disappointed in and still more that infuriate me. With all of these running through my head at once, pinning down my exact opinion is impractical. A walk through each of these disparate streams may bring us to a common source.
Tuesday, October 21, 2014
Shadow of Mordor is the first "next gen" title I've played that has felt truly new and innovative. It's easy to bemoan the relatively short story, and I'm sure there is plenty ammunition for Tolkien purists to pick apart, but I've seen few games pull together their individual elements so well. Even tangential activities like relic hunting are tied into the narrative in interesting ways. The real star of the experience is the Nemesis system. Its dynamic enemies have given me numerous story worthy moments, a few I'll share here.
Thursday, October 16, 2014
Tuesday, October 14, 2014
I'd like to start this by saying that the game I talk about today holds a VERY special place in my heart. Growing up in Alaska, I have always loved learning about the Alaska Native tribes and their culture, through field trips in school, all the way to volunteering at the museum for a couple of years. What has always captured my attention are the stories; especially native legends (American and Alaskan). We can read these legends, we can listen to the recordings of great storytellers, but this is the first time that we can play and interact with the legends in video game format.
Never Alone (Kisima Innitchuna) is based upon the Inupiaq tribe traditional story Kunuuksaayuka, which is the story of a village that is consumed within a never ending blizzard in which a brave young girl, Nuna, embarks on a journey to discover the source. The game developers worked closely with the original storyteller's daughter Minnie Gray to ensure the accuracy of the legend.
Thursday, October 9, 2014
Tuesday, October 7, 2014
Gameloading is a new documentary about the history and rise of the indie gaming movement. Don't confuse this with Indie Game: The Movie. Gameloading focuses less on the personal development struggles of few designers, instead pulling back to encompass the scene as a whole. It's been hinted about and mentioned here and there for a while, but now it's Kickstarter campaign is wrapping up and they still need your support.
Thursday, October 2, 2014
I had the good fortune to come into possession of a GI55 Sentry portable gaming environment during Pax Prime this year. This was actually something I was very excited about, because I live on an island near Seattle and have an hour trip in to town every day. I figured this was going to be an excellent way for me to spend that hour, and I immediately set about transferring my Playstation 3 to the unit. So far, no problems, the unit clicks in great and there's plenty of space for all the accessories.