At its heart, Grim Fandango is a dark comedy noir story about Manny Calavera, a travel agent at the Department of Death. Tasked with selling travel packages to the recently departed to speed their journey (depending on how virtuous they were in life). When he meets Mercedes "Meche" Colomar, Manny's life changes. Soon he is swept up in a tale of corruption and greed that pull elements from older Aztec legends and mythology and combines them with huge Art Deco designs and the witty repertoire of movies like The Maltese Falcon.
Grim Fandango was the first Lucasarts adventure game to opt for a 3d generated environment. Heavily inspired by the calaca figures used in celebrations of the Day of the Dead, the characters in Grim Fandango were strikingly different from anything Lucasarts had created previously. Though the simple lines and basic geometric shapes that made up most of the cast weren't exactly cutting edge, the minimal design remains one of the more memorable parts of the game
Tim Schafer has said in numerous interviews that Grim Fandango is one of many games from Lucasarts that he'd like to bring back; Grim Fandango just happened to be the first one they attempted. The witty and thoughtful writing, coupled with the fascinating environments and compelling story make it a natural choice for a remastered version.