My first character lasted 30 minutes. After washing up on the beach, I stumbled into the first town I came across. I scraped together a couple cans of food from the buildings before I was spotted by a zombie. I didn't bother thinking about which way I was going and just ran. I lost the zombie and found myself in a swamp. My character had been screaming for a drink since I started the game, so I crouched in the brackish water and took a few drinks. Bad idea. Before long, I was sick, and not long after that, I was attacked again. Without any medical attention, my vision blurred, color drained from the world. I could feel the blood on my clothes, and could see spurts of it coming from my side. I lost consciousness on the road and died a few minutes later.
Day Z Standalone: First Impressions
Tuesday, December 31, 2013
My first character lasted 30 minutes. After washing up on the beach, I stumbled into the first town I came across. I scraped together a couple cans of food from the buildings before I was spotted by a zombie. I didn't bother thinking about which way I was going and just ran. I lost the zombie and found myself in a swamp. My character had been screaming for a drink since I started the game, so I crouched in the brackish water and took a few drinks. Bad idea. Before long, I was sick, and not long after that, I was attacked again. Without any medical attention, my vision blurred, color drained from the world. I could feel the blood on my clothes, and could see spurts of it coming from my side. I lost consciousness on the road and died a few minutes later.
Labels:
DayZ,
early access,
MMO,
Survival Horror,
zombies
Walking Dead Season 2: Getting Serious
Thursday, December 26, 2013
The closing episode of The Walking Dead's first season left me in tears. The season told an incredible story of survival and hope in a world overrun by death. Most of the first season is spent doing whatever possible to protect Clementine; a little girl encountered early in the first episode. The bond developed throughout the first season is strong, and it's this honed, protective instinct that Telltale is taking advantage of in Season Two. This time, you are Clementine.
My Eight Year old Writes More Efficient Code Than Me
Tuesday, December 24, 2013
Not long ago, she came home beaming. She took a certificate out of her backpack saying that she had participated in the Hour of Code. The our of Code is a national movement to get computer science and coding into the classroom. This year, my daughter's class joined thousands of other students to learn some basic code from developers themselves.
Is This the X-Wing We've Waited for?
Thursday, December 19, 2013
Then came the heady days of X-Wing, TIE Fighter, and X-Wing: Alliance. I could fly virtually any ship and could enlist to serve either Alliance or Empire. Since then, I've waited for another game in the series to surface. While the Rogue Squadron series lightly scratched that itch, it put me on too short a leash. My wait has been long, but might be ending soon.
[UPDATE] Reset; A Beautiful Game with a (possibly) Troubled Future
Tuesday, December 17, 2013
[UPDATE] Darkout; It's Always Dark...Out
Thursday, December 12, 2013
[UPDATE]: I've been informed that due to a mix-up, I was playing the Beta build of the game. I will post a re-written piece of the recently patched retail release soon. Please read on, with this in mind.
Darkout is an indie survival game from Allgraf. It's a sci-fi game that crashes the on dark, forbidding planet. Forced to fend for yourself, players must construct shelter, learn, research and adapt to the environment. It's atmospheric environments are intriguing, but forbidding. There is a great deal to discover and do in Darkout, but players will have to struggle through the games numerous issues to get there.
Labels:
Allgraf,
Darkout,
greenlight,
indie games
Tales From The Borderlands; Commence Joy Puke
Tuesday, December 10, 2013
DARPA Verigames Make you Unintentionally Productive
Thursday, December 5, 2013
Two Take to the Skies
Tuesday, December 3, 2013
World of Warplanes has been my primary source for aerial combat. I like it's selection of planes, and the attention to detail and customization I expect from Wargaming. I've been hearing a lot about War Thunder, the aerial combat game from Gaijin Entertainment (War Thunder will eventually offer tanks and warships as well). After some research on the title, I decided to check it out.
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