World of Tanks; now with Better Graphics, Realistic Physics, and 100% More Cliff Kills

Thursday, September 6, 2012
I sat down with Wargaming.net at PAX to talk about their lineup of online military action games. I left that room 45 minutes later wiping drool from my mouth, more eager than ever to play the whole suite of Wargaming.net's offerings.

I was treated to a look at the latest update for World of Tanks. Update 8.0 adds a slough of new graphic elements to the game. Realistic lighting, dynamic weather and gorgeous water effects are just a few of the more noticeable effects they've added. Those of you who have been playing World of Tanks for a while now will agree that this looks like a whole new game. The uninitiated should watch the 7.5 update trailer as well as the new 8.0 trailer.

Update 8.0 is more than a just a face lift. The addition of a realistic physics engine aims to do away with a number of exploitative strategies that have been frustrating players for a long time. No more balancing on cliffs to shoot down at players. Try that in 8.0 and you'll find yourself plummeting to your death. Larger tanks can also use their girth to push other tanks and wreckage out of the way, adding whole new strategic elements to the game. You'll also notice the suspension of the tanks move and shift as they cross the terrain. Gather enough speed going over a hill and you can end up airborne briefly. All in all, 8.0 aims to deepen the fidelity and authenticity of the already incredibly detailed game.

If that isn't enough to get you excited, Wargaming.net is also working on World of Tanks: Generals. Generals is a free-to-play, browser based CCG. There will be multiple game modes available when the game launches, but I was shown a mode that closely resembles the basic gameplay mode from World of Tanks. Each player has a headquarters, a number of tank cards as well as events and powerups to tip the balance in your favor. The object is the same; destroy your opponent's forces and/or capture their headquarters.

Most CCG's have you buy booster packs with a random selection of cards that may or may not contain something you can use in your deck. Generals is importing the research system from World of Tanks to let players build a deck specifically tuned to their play style.

Because Generals is an HTML5 based game, it will be compatible on almost any device, be it PC, MAC, or Tablet. You will also be able to start a game on one device and finish it on another.

It was also confirmed that Generals players will share their account with World of Tanks. How exactly the shared accounts and cross over content will be expressed has yet to be revealed.

Wargaming.net is growing by leaps and bounds. The company is growing quickly, as is the player base for World of Tanks. The continued attention to the game and impressive quality of the updates released so far show that Wargaming.net cares a great deal about their community. Update 8.0 is the biggest so far, but I doubt it will be the last. Generals promises to add more to the player experience, something you can pick up and play without having to leave the familiar confines of World of Tanks. If their attention to detail and depth is any indication, I'd say it's fair to expect big things from Wargaming.net in the very near future.