I've logged a lot of time in DayZ in the last couple months. I've had a few characters die, but my current character has been alive for a few weeks now. In that time I've met, helped and killed numerous players, and found some great stuff in my travels. Tonight I'd like to share a few of the adventures I've had in Charnarus, and I'll start with the origin of the title.
Showing posts with label alpha. Show all posts
Showing posts with label alpha. Show all posts
Our Lady Everlasting of Chernarus; Stories from DayZ
Thursday, February 13, 2014
I've logged a lot of time in DayZ in the last couple months. I've had a few characters die, but my current character has been alive for a few weeks now. In that time I've met, helped and killed numerous players, and found some great stuff in my travels. Tonight I'd like to share a few of the adventures I've had in Charnarus, and I'll start with the origin of the title.
Labels:
alpha,
bohemia interactive,
DayZ
This is How The Indie Do
Thursday, August 1, 2013
The rise of the indie game. The indie game rennaisance. Indie love. The track of the indie beast from beyond the 18th dimension. Okay, so I made that last one up. Regardless, these are terms we've used to describe the surge of incredible independent games released in the last few years.
What happened? Where did all of these amazing people and their awesome games come from? Weren't video games the sole domain huge studios with massive budgets and manpower?
Some have said that indie games have come into this success because their content is often more tied to individual expression than the average large studio game.The same can be said of the indie film movement some years earlier. A focused effort from a few individuals to convey a message or express an emotion as opposed to a product made by hundreds of people, with a heavier focus on flash and entertainment value. But I think there is more to it than that.
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