I'm going to start by saying, I'm glad I waited to write this review. There were a lot of things about the newest edition of Dungeons and Dragons that I really needed to spend some time on; my opinion needed time to formulate and evolve past what I had played at PAX. I needed to add a little more experience with the new rules to the mix. Initially it seemed almost too simplified, like maybe Wizards of the Coast had jumped on the rules-lite bandwagon that's been fairly popular these days, but the simple introduction turned out to hide a fairly complex, but accessible, system.
Showing posts with label Wizards of the Coast. Show all posts
Showing posts with label Wizards of the Coast. Show all posts
D&D 5E: An Excellent Successor
Tuesday, November 25, 2014
I'm going to start by saying, I'm glad I waited to write this review. There were a lot of things about the newest edition of Dungeons and Dragons that I really needed to spend some time on; my opinion needed time to formulate and evolve past what I had played at PAX. I needed to add a little more experience with the new rules to the mix. Initially it seemed almost too simplified, like maybe Wizards of the Coast had jumped on the rules-lite bandwagon that's been fairly popular these days, but the simple introduction turned out to hide a fairly complex, but accessible, system.
Labels:
5th Edition,
D&D,
PAX Prime,
RPG,
tabletop,
Wizards of the Coast
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