Showing posts with label Survival. Show all posts
Showing posts with label Survival. Show all posts

Like Survival Games? Check Out This Humble Bundle!

Thursday, August 11, 2016


I discovered survival games a few years back when I got into the DayZ Standalone. Something about the unforgiving nature of it Since then, I've devoured the genre, snapping up Don't Starve, The Long Dark, Terraria, and a host of others. The current offering from Humble Bundle seeks to expand everyone's collection of the increasingly popular genre with seven notable games that will reward your tenacity. 

Ubisoft Adds Survival Mode to Far Cry Primal, Makes the Game Appropriately Hard

Tuesday, April 12, 2016
When we last spoke about Far Cry Primal, I mentioned that I had taken measures to make the game more immersive and difficult, in an attempt to better simulate the world in which the game takes place. Every developer diary described the land of Oros as dangerous and unforgiving, but the vanilla game give the player numerous outs and exceptions, including a minimap, reticle and a bomb dropping owl. Survival mode eliminates all of these things a more to create a truly harrowing stone age experience.

It's Time to Talk About Robot Man-hunts

Tuesday, August 19, 2014


I've been holding off on this for far too long. It's rare that a game comes along with so clear a social message, I thought it important that I take the time to really understand it before I put fingers to keyboard. After long and careful deliberation, I can confidently say that Sir, You are Being Hunted is the most important game of our generation. Finally, someone has opened the floodgates to the debate on man hunting robots.

Reroll Vs. Respawn, Part 2: Danger at Every Door

Thursday, June 5, 2014
It's been ages since I've had a direct encounter with another player in DayZ. I love outmaneuvering them.


We've talked about the meaning of character death in a tabletop setting. It's time we look at the same kind of loss in video game. Let's be frank about this. There are very few games that approach death similarly or with anything approaching the same finality. Don't believe for a second though, that it is without reason.

Every new game is a product of those that came before, and their chief duty is to entertain. The widely held belief is that players will grow frustrated by frequent deaths, and being forced to restart the game in the event of their character's demise will seriously limit the game's audience. Is this still true of the market, or are things changing?