Civilization VI, Part 1: Districts and Builders

Thursday, February 23, 2017


Civilization is one of those classic series' that most gamers know of at least by reputation. A consistently solid franchise that sits as the crown jewel of the Sid Meier empire (if you'll excuse the pun), the entries in this franchise have regularly met with critical acclaim, and seldom fallen below the threshold of adequacy. Each game in the series has introduced new mechanics, adding more complexity to the game. that is, at least until Civilization V came along and did away with many of the previous titles systems and mechanics in favor of a more streamlined and accessible experience. Some players decried these actions as signs that Firaxis had sold out or been too lazy to make a more complex game. The vast majority of people however, after a few pieces of DLC and a number of iterative patches came to love Civ V and it currently sits as the widely accepted best of the franchise.

Civilization VI picks up the torch right where Civ V left it, continuing many of the themes established by its predecessor. The espionage system defined by Civ V's  later DLC remains intact, as do large swaths of the game's trade system and religious mechanics. What really distinguishes Civ VI isn't the similarities it bears to previous games. In the places that it innovates, Civ VI manages to accomplish a spectacular feat; it has added depth and complexity while preserving accessibility.

Resident Evil 7 Made my Brain Moldy

Wednesday, February 22, 2017


Resident Evil vs. Silent Hill; it is well documented that I come down firmly in the Silent Hill camp. My general opinion of the RE franchise has been that it focused too much on action and not enough on horror. I'm starting to think that I hold that opinion just because my introduction to the series was Resident Evil 6, essentially a military style shooter like COD with odd shooting parameters and zombie bug things. Resident Evil 7 has at least allowed me to place the Resident Evil in it's own similar yet distinct category.  It seems that Capcom had their notebooks out while playing P.T. (The Silent Hill that never was) because RE7 incorporates a lot of the elements that made PT so terrifying and really nailed their execution. It was that good.

Go Get the Humble Freedom Bundle ASAP!

Tuesday, February 14, 2017


From time to time, I'll plug the latest Humble Bundle if there are some really interesting games within it or it supports a particularly good cause. Well right now, the Humble Freedom Bundle has both of those things and I highly encourage you to pick it up as some of the games in the bundle have limited quantities available.

If You Haven't Read the Expanse Series, I Suggest You Start Now

Thursday, February 9, 2017


Sci-Fi on the scale of the Expanse is a difficult thing to come by. The novel series is currently on its 6th principle novel with the 7th due out later this year. The Syfy channel series based on the novels has just started its second season and is an excellent adaptation. But, as is often the case, the books are really where its at. The Expanse takes hard sci-fi to new places and creates a truly immersive, frightening and exciting view of our possible future. If you haven't read it yet, start soon.

Some Thoughts on the Current State of Battleborn

Tuesday, February 7, 2017
Image courtesy of Gearbox

It has been a very long time since I played Battleborn. My last few sessions with the game a few months ago were undeniably bad experiences, but I booted it up again recently to see how much things have changed. I played a couple of the new missions (Attikus and the Thrall Rebellion and Toby's Friendship Raid) and a few rounds of multiplayer and while there certainly have been some additions, I wouldn't say that the overall makeup of the game has changed and I don't think I'll be going back again any time soon.